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Combat Ball Paintball Simulator Scenarios

A Combatball course must meet certain specifications to ensure the safety, comfort and enjoyment of the participants.

Paintball Simulator Scenarios

- The playing area must be checked periodically for possible hazards
- Boundaries must be clearly marked and protected against non participants entering the area
- A referee is a good way of keeping things fair
- Proper Combatball Launcher safety must be taught to all new participants
- A separate area referred to as the neutral zone must be established and separated from the playing area
- Combatball Launchers must be unloaded before entering the neutral zone.

Be a good sport. Don’t lose your temper and remember its a only game!

Number of Players: 2+
Scenario Description:
One player is a bodyguard assigned to protect an unarmed
player from certain doom.

Objectives:
Guards must protect the civilian at all costs.

Rules:
Safety goggles must be worn at all times. Any shots count as a hit, but only head or chest shots can eliminate the unarmed player.

Captain Combat Comments:
Listen up people, if its your job to protect, protect! If not
chaaaarrrrrge. Remember people -play ball.

Number of Players: 2+
Scenario Description:
All players are using a new experimental ammo. These bullets don't become live until they ricochet off something. The scenario ends after a predetermined time limit.

Objectives:
Take out the enemy but remember - a direct hit on somebody doesn't count unless the bullet has ricocheted off a wall, floor or ceiling etc.

Rules:
Safety goggles must be worn at all times. Shots must bounce off something before hitting the target to count as a hit.

Captain Combat Comments:
Listen up people, bouncy, bouncy, bouncy, fun, fun, fun, the wonderful thing about combat ball is it does not hurt.
Remember people - play ball.

Number of Players: 3+
Scenario Description:
The scenario begins with each team defending a base. In each base there is a flag and this must be defended to the upmost. Lose the flag and lose the game.

Objectives:
In order to win the scenario your team must capture all other team flags and return them to your base, without losing your own flag. Game ends when all flags are captured or all other players are dead.

Rules:
Goggles must be worn at all times. Only head or body shots count for a kill. Players must return to their base for more ammo (or any captured base). Losing your flag doesn't mean you're out of the game. If you can return an enemy flag to your base, you're back to square one.

Captain Combat Comments:
Listen up people, use your resources wisely. Don't leave your base unmanned or the only flag you'll be flying is the one of grim defeat. Remember people - play ball.

Number of Players: 2+

Scenario Description:
This shows that Combatball is the ideal game for those rainy days, and can be played in a small environment. Even in one room you can have hours of fun blasting the heck out of your family and friends.

Objectives:
Use all your skill and agility to avoid being hit while trying to hit your opponents.

Rules:
Goggles must be worn at all times. Players can take three hits then they're out.

Captain Combat Comments:
Listen up people, if you hippies can dodge the balls as well as you dodged the draft you should find this a breeze. Brush up on your target practice and come back to me for a real assignment. Remember people - play ball.

Number of Players: 2+

Scenario Description:
Each player has two minutes to hide their enemy’s ammo in a designated room. They then swap rooms.

Objectives:
Players must find their ammo as quickly as they can. Once ammo is found a player can choose to wait and defend their room or launch an attack on the enemy.

Rules:
Safety goggles must be worn at all times. Launchers must be empty at the start of play. Once hit, play stops and both players swap rooms and begin again. Game ends when a player has been hit 10 times.

Captain Combat Comments:
Listen up people, the best defence is a good offence. So once you've found your balls get out there and eliminate the enemy. Remember people - play ball.

Number of Players: 2+

Scenario Description:
Each team starts in their own base. They must capture the enemy base to win the game.

Objectives:
Make your way towards the enemy as carefully as you can. Don't waste your ammo because the final assault will be a big one.

Rules:
Safety goggles must be worn at all times. A player can only leave their base with one clip of ammo. Once it runs out they have to get more ammo from a joint ammo point.

Captain Combat Comments:
Listen up people! You’re the best in the battalion so it’s time to go one on one. They won’t show any mercy so neither should you. Mercy is for the weak, glory is for ever and Combatball is the only thing in between. Remember people - play ball.

Number of Players: 2+

Scenario Description:
This is a free for all, everyone for themselves in a mass shootout.
This is Combatball at its most primal.

Objectives:
Don't get hit!

Rules:
Safety goggles must be worn at all times. Once a player receives a pre-arranged number of hits, they are out and must leave the Combatball Game Zone. Ganging up, treason and dirtyplay are all permitted.

Captain Combat Comments:
Listen up people, this is anarchy. The only thing more chaotic than this is one of my 70’s revival nights. I’ll see you in the mess hall later. Remember people - play ball.

Number of Players: 2+

Scenario Description:
Each team starts in their own base. They must capture the enemy base to win the game.

Objectives:
Make your way towards the enemy as carefully as you can. Don't waste your ammo because the final assault will be a big one.

Rules:
Safety goggles must be worn at all times. A player can only leave their base with one clip of ammo. Once it runs out they have to get more ammo from a joint ammo point.

Captain Combat Comments:
Listen up people! You’re the best in the battalion so it’s time to go one on one. They won’t show any mercy so neither should you. Mercy is for the weak, glory is for ever and Combatball is the only thing in between. Remember people - play ball.

Number of Players: 2+
Scenario Description:
A single player must work their way along a pre-arranged route, defended by others, from start to finish.

Player Objectives:
To safely navigate the game zone and survive till the end. You must collect ammo along the route in order to survive.

Team Objectives:
To stop the player reaching the end of the route.

Rules:
Goggles must be worn at all times. The player is out when they receive more than a pre-arranged number of hits. As the team has the advantage they are assigned less hits than the player.

Captain Combatball Comments:
Listen up soldier. These people are animals! They will stop at nothing to end your miserable existence. Use your ammo wisely and use any cover to your advantage. Now stop crying you miserable sack of slime, I've heard it all before ‘‘but there's more of them, its not fair’’ - get your candy ass out there and show them what you're made of. Remember people - play ball.

Number of Players: 2
Number of Teams: 2+
Scenario Description:
Both team's markers are set in the middle of the game zone. Teams must capture the opposition's markers and return to their base to win.

Objectives:
Get marker and return to base without getting hit.

Rules:
Safety goggles must be worn at all times. Head shots don't count. If a player is shot in the head they are allowed a free shot against their attacker.

Captain Combat Comments:
Listen up people, this is a hostile environment, use all your athletic ability to capture the markers. If you find yourself in trouble it will take more than Alan Titchmarsh to dig you out. Remember people - play ball.

Number of Players: 2
Scenario Description:
One team protects an unarmed scientist. The other team must take him out

Objectives:
Guards must protect the scientist from assassin/s targeting the egghead.

Rules:
Safety goggles must be worn at all times. Any shots count as a hit, but only head or chest shots can kill him. Players must leave the game zone when killed.

Captain Combat Comments:
Listen up people, this brainiac is developing a superweapon for the enemy. We got to take him out like the garbage he is. Remember people - play ball.

Number of Players: 2+

Scenario Description:
Play can take place in any office, it’s every suit for himself.

Objectives:
Score as many hits as possible whilst not alerting anyone in authority (or who’ll be annoyed).

Rules:
Goggles must be worn at all times. Shots by non-players do not count. Play stops at player’s discretion (or when caught by your boss, if they’re not playing too). Player with most points at end of game wins.

Captain Combat Comments:
Listen up people. This is a secret war. Your job is to protect those poor saps from what’s going on. They couldn't handle the truth, so don't blow your cover. Remember people - play ball.

Combat Ball: 2 player battle pack £99.99
Extra V Balls (50 yellow & 50 green) £13.95

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